![]() Plasma Pistol: This permanently replaces your Bolt Pistol as your unlimited ammo weapon. When overwhelmed up close, it’s not particularly effective, nor is it a good choice against heavily armored foes. It’s not particularly powerful, but it can be effective, especially at range when fighting from cover. It’s also fairly accurate, but it’s low impact and low rate of fire make it generally ineffective.īolter: This is a light, accurate, versatile weapon with a high rate of fire, suitable for all ranges. It’s the perfect tool for crowd control in melee-centric areas.īolt Pistol: The only real advantage to the Bolt Pistol is that it enjoys unlimited ammo. Despite slow speed and short combos, the Thunder Hammer’s stuns are second to none, at times capable of stunning several enemies at ones in a massive blast. This will greatly impair your versatility, but the trade-off is still tempting. The Thunder Hammer is heavy, and will prohibit Titus from using any weapons other than the permanent ones in his top and right slots. Thunder Hammer: Hands-down, the most powerful melee weapon, but it comes at a price. This is the best balanced melee weapon of choice, and a good default sidearm for situations where you don’t know what to expect. ![]() It isn’t as fast as the Chainsword, but it’s still capable of the same kinds of long combo chains and it’s potent at stunning enemies. Power Axe: This is a heavy-duty melee weapon with some weight behind it. It opens up longer combo chains than the Combat Knife, and thus a superior ability to chain into a more powerful stun when facing stronger enemies. Chainsword: Lightweight and speedy with a powerful slice, this is the trademark weapon of the Ultramarines. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |